by the Adobe Platform Evangelism Team

Upcoming Flex Events

Upcoming Flex Events

Apr 9, 2012

If you’re looking for a great conference to attend, 360|Flex is right around the corner and you should definitely make a point of checking it out. Most developers consider this to be *the* conference to attend and glancing at the schedule, you can see why. My fellow teammate, Christophe Coenraets is going to be doing the keynote and has some fun in store...

How To Know That Your Flash Content Requires a Premium Feature License

How To Know That Your Flash Content Requires a Premium Feature License

Mar 29, 2012

A license is needed for your SWF if it uses premium features. The current premium feature that requires a license is a SWF that makes use of Stage3D and ApplicationDomain.domainMemory APIs at the same time. If only one is used without the other a license is not required. Still not sure if your application requires the license? Well there is a way to find out...

Flex Mobile DateSpinner – 3/16/2012 – Episode 131 – Flextras Friday Lunch

Flex Mobile DateSpinner – 3/16/2012  – Episode 131 – Flextras Friday Lunch

Mar 19, 2012

This week I demonstrate the Flex Mobile Date Spinner. Flextras Friday Lunch is a short demo followed by open Q&A that occur the first and third Friday of every month at 1pm EST. The presentations take place over Connect. You can find out what time this occurs in your own time zone at TimeAndDate.com. I hope I can help answer some of your questions at...

Epic Games Unreal Engine in the Browser Try For Yourself

Epic Games Unreal Engine in the Browser Try For Yourself

Mar 8, 2012

You can now try out the Epic Games Unreal engine running in the browser for yourself. All you need is the Flash Player 11.2 RC installed and then go to the http://unrealengine.com/flash/ website. Here is a screenshot of it running in Chrome on my MacBook Pro: Mark Rein form Epic Games talks about the latest Unreal demo at GDC. At the Adobe GDC booth you can...

Flash Game Summit 2012

Flash Game Summit 2012

Mar 6, 2012

Flash Game Summit is held before the big Game Developer Conference (GDC). The 2012 Flash Game Summit was a great turn out, with a wide variety of attendees. Because you get a crowd that usually comes in for GDC from around the world Flash Game Summit has people and companies from all over the world. Adobe is a sponsor and this year they provided live streaming...

Flash Roadmap Posted to ADC

Flash Roadmap Posted to ADC

Feb 22, 2012

Following quickly on the heels of the Flex White Paper, you can now find on the ADC the Adobe Roadmap for the Flash Runtimes.  The Flash white paper provides an overview of the Flash runtimes and a roadmap for their development.  This will give you some insight into our current thinking and plans around Flash functionality in the Flash Player and AIR over the...

Adobe’s Commitments to Flex – Official Whitepaper

Adobe’s Commitments to Flex – Official Whitepaper

Feb 15, 2012

There have been a lot of questions about the viability and future of Flex recently, and Adobe has published an official whitepaper today detailing their support for Flex going forward. The paper also contains details regarding Flash runtime support, Flash Builder support and other Apache contributions including the Falcon compiler. I believe the paper is a must...

Flex White Paper on ADC

Flex White Paper on ADC

Feb 15, 2012

As promised, a white paper has been published on the ADC detailing Adobe’s view of Flex and its commitments to Flex in the future.  Hopefully this should answer most if not all of your questions. You can find the Flex whitepaper here: http://www.adobe.com/devnet/flex/whitepapers/roadmap.html Note that we will also be updating previous posts to point to...

Cool Stuff with the Flash Platform – 2/14/2012

Cool Stuff with the Flash Platform – 2/14/2012

Feb 14, 2012

OMFG! That is all I can say. I leave for a couple weeks, to attend the HTML5 Summit in Miami and a department offsite in San Jose, only to return to an enormous backlog of awesome posts from the Flash community. First off, the innovation happening in Stage3D only seems to be accelerating lately as people become more comfortable with the tools it provides....

Mobile Game Performance – 2/3/2012 – Episode 125 – Flextras Friday Lunch

Mobile Game Performance – 2/3/2012  – Episode 125 – Flextras Friday Lunch

Feb 6, 2012

In the first 2012 session; I spoke about how I finally got my first mobile game, Igor Knots and the Magonda Maze to perform really well on mobile devices. Flextras Friday Lunch is a short demo followed by open Q&A that occur the first and third Friday of every month at 1pm EST. The presentations take place over Connect. You can find out what time...

Cool Stuff with the Flash Platform – 1/27/2012

Cool Stuff with the Flash Platform – 1/27/2012

Jan 27, 2012

A busy week (or so) of posts. The hot topic lately seems to be not just Stage3 but specifically 2D game development using Stage3D. Each week seems to bring upates to new or existing game engines and frameworks for 2D game development as well as tutorials on the topic. This week is no exception. Cool Stage3D Stuff A new version the Genome2D framework...

Stage3D & Flex Demo w/ Source

Stage3D & Flex Demo w/ Source

Jan 26, 2012

Back in the summer, I was lucky enough to get my hands on some early builds of Stage3D for mobile. I built some simple examples, including basic geometric shapes and simple 3D bubble charts inside of mobile Flex/AIR applications. I have been asked numerous times for the source code, and I’ve finally given in, and am sharing some source code. I am not...