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Following from my last post, I'd like to show how Papervision3D v2.0 provides us with a class to encapsulate the viewport, camera, scene and renderer. This class is called the BasicView and is basically a wrapper class for all these objects. Rather than inheriting from a Sprite, this example is derived from the BasicView and as a result inherits automatically the four key objects named above.
In this post I hope to show how, in a few simple steps, we can create a simple 3D scene in Actionscript 3 using Papervision3D. As I've mentioned in previous posts, I'm no expert and am merely posting on the web the experiences I've had over the last few weeks in starting myself. A couple of useful links providing an introduction to 3D techniques and Papervision3D features provide a good starting point.
The default Hallo skin doesn't allow background-position-ing
Looping over the data used by a Flex List component is easy enough, but what if you need to loop over the actual itemRenderers in the List? Recently I needed to do just that.
This blog-post examines ActionScript and JavaScript in the perspective of Object Oriented programming. The article starts with showing how these languages derive some basic concepts from Smalltalk (well, actually Self), and perhaps Scheme, while keeping Java-like syntax, goes through comparisons and observation about the languages and their platforms and in the end discusses the future of web programming.